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Added importing and exporting player appearance.Added an automatic fix for the SR3 bug that prevents co-op client saves from using Mission Replay.Also fixes the bug where a homie is permanently busy. Added a Homies tab to edit which homies are unlocked.Push the garage button on the right to access the Garage Manager. Camera - Pan camera for Player 1 (Red) to (Center of Load from Map1 ) over 0.This is a save file editor, which includes the functionality of my previous Garage Manager.Unit - Set mana of (Last restored unit) to (Load ManaHero of Units from GameCache).
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Unit - Set life of (Last restored unit) to (Load LifeHero of Units from GameCache).Hero - Set Name of (Last restored unit) to (Name of Player 1 (Red)).Game Cache - Restore Hero of Units from GameCache for Player 1 (Red) at (Center of LoadingFrom) facing 0.00.Player - Set Player 1 (Red) Current gold to (Load Gold of Variables from GameCache).Game - Set the time of day to (Load Time of Variables from GameCache).Set LeftFrom = (Load LeftFrom of Variables from GameCache).Game Cache - Reload all game cache data from disk.Cinematic - Fade in over 2.00 seconds using texture White Mask and color (0.00%, 0.00%, 0.00%) with 0.00% transparency.Trigger - Run Load (ignoring conditions).Trigger - Run It works (ignoring conditions).Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across (Playable map area).Game - Save game as and change level to MMap2.w3x (Skip scores).Wait for SoulPreservation to be 0.00 seconds from finished playing.Game Cache - Store (Player 1 (Red) Current gold) as Gold of Variables in GameCache.Game Cache - Store (Mana of Hero) as ManaHero of Units in GameCache.Game Cache - Store (Life of Hero) as LifeHero of Units in GameCache.Game Cache - Store (In-game time of day) as Time of Variables in GameCache.Game Cache - Store LeftFrom as LeftFrom of Variables in GameCache.Game Cache - Store Hero as Hero of Units in GameCache.Cinematic - Fade out over 2.00 seconds using texture White Mask and color (0.00%, 0.00%, 0.00%) with 0.00% transparency.Set GameCache = (Last created game cache).Game Cache - Create a game cache from MegCache.w3v.Time - Elapsed game time is 0.00 seconds.Is this all the new editor's fault? And, if so, how can I fix it? Thanks! I've tried playing on old campaigns where I used the EXACT same triggers for GUI (In fact I believe I copied them to this map and just changed the name of the game caches), and they work fine when I play them in campaign mode. Oddly, and I'm not sure if this is related or not, but sometimes when I enter the campaign via custom campaigns (I only have a visible button for map 1) I will get immediately sent to map 2 for some reason. Under the current triggers, I can have 500g and a hero in map 1, but nothing in map 2. I added in the Store Integer Player 1's Gold and typed in "keysersoze" at the beginning of map 1 just to check to make sure it was the game cache, and it is DEFINITELY the game cache based on all the tests I've ran. Both maps are in the same campaign and have buttons, transitioning from one to the other works perfectly fine, but the game cache data isn't loading. I've checked the spelling on both maps 100 times. Please look at my triggers and tell me I made a mistake somewhere though, cause I simply can't. I like to consider myself a fairly decent map editor in GUI, and I have worked with Game Caches extensively in the past, but for the life of me, I cannot get this one working and I'm starting to think its the new editor and not me.
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